Projects

Last Sentinel

In development AAA open world sci-fi game

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Quiver

Programming and animation for an independently developed side-scrolling metroidvania

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Key Work

Design, animation and production experience helps me balance creative goals with production constraints to improve the quality of life for my team – while focusing on player experience and game quality.

  • Feature Development

    Creating structure and actionable goals for cross-disciplinary teams to track, predict and communicate needs and deliverables.

  • Sprint Planning

    Understanding a teams velocity to provide accurate sprint and milestone goals while making sure that work aligns with project vision.

  • Budget Management

    Turning abstract goals into concrete deliverables, timelines and budgets.

  • Motion Capture Production

    Experience in full pipeline mocap production from stage calibration to cleaning and retargeting animation data.

  • Animation Pipeline Management

    Communicating design needs to animators and managing the pipeline to get complex animations from idea to in-engine with SFX, VFX, etc.

  • Cross Discipline Production

    Creating automation in Jira and Shotgrid to categorize and track animation requests and their status to other teams.

  • Game Production

    Jira, Shotgrid and Microsoft Project.

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    Developing workflows and automation in these softwares allows me to cater pipelines to my teams needs.

  • Creative Tools

    MotionBuilder, Maya and Blender.

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    Familiarity with these tools allows me to better understand and review the pipeline that animators work through.

  • Game Development

    Unreal Engine, C++ and Perforce.

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    Being a bridge between designers, animators and engineers means that you need to be able to understand their work, not just track it.