Projects
Quiver
Programming and animation for an independently developed side-scrolling metroidvania
Key Work
Design, animation and production experience helps me balance creative goals with production constraints to improve the quality of life for my team – while focusing on player experience and game quality.
AAA Agile Development
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Feature Development
Creating structure and actionable goals for cross-disciplinary teams to track, predict and communicate needs and deliverables.
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Sprint Planning
Understanding a teams velocity to provide accurate sprint and milestone goals while making sure that work aligns with project vision.
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Budget Management
Turning abstract goals into concrete deliverables, timelines and budgets.
Animation Pipeline & Motion Capture
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Motion Capture Production
Experience in full pipeline mocap production from stage calibration to cleaning and retargeting animation data.
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Animation Pipeline Management
Communicating design needs to animators and managing the pipeline to get complex animations from idea to in-engine with SFX, VFX, etc.
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Cross Discipline Production
Creating automation in Jira and Shotgrid to categorize and track animation requests and their status to other teams.
Software and Proficiencies
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Game Production
Jira, Shotgrid and Microsoft Project.
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Developing workflows and automation in these softwares allows me to cater pipelines to my teams needs.
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Creative Tools
MotionBuilder, Maya and Blender.
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Familiarity with these tools allows me to better understand and review the pipeline that animators work through.
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Game Development
Unreal Engine, C++ and Perforce.
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Being a bridge between designers, animators and engineers means that you need to be able to understand their work, not just track it.